Part three is Terranigma, which never made its way to the States.
Yet another game, The Granstream Saga, is also sometimes lumped in with the other "Heaven and Earth" titles, yet I've never heard the series referred to as a tetralogy (or "quadrilogy").
The "blazer" himself is a demigod of sorts, tasked with freeing the world's now-imprisoned souls.He's sent on his quest by "the Master" - God, essentially, and perhaps the same Master of Act Raiser fame.Soul Blazer unfolds in a decidedly linear fashion, with some occasional mandatory backtracking and little room for power-leveling. Each one contains a village that serves as a central hub and multiple interconnected dungeons.Soul Blazer (SNES) Quintet / Enix Japanese Super Famicom Release Date: January 31, 1992 North American SNES Release Date: August 1992 Moving on up to the 16-bit generation.Did I mention that this blog doesn't follow any order, chronological or otherwise?
I am playing Soul Blazer for a specific reason though.See, there's an excellent retro gaming website called Racketboy, whose forum I post on far too often.We have these ongoing threads there called Together RPG where a bunch of us (meaning me and like two other people) play through an RPG together while pausing periodically to reflect and comment on the game's design elements, our personal impressions, and whatnot.The game chosen for these next two months (we are slow) is Illusion of Gaia.So what the hell does that have to do with Soul Blazer?Well, Blazer and Gaia are the first two installments in what's known as the "Heaven and Earth" trilogy.